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| |
| And here we are again after a littl' period of just doing nothing but |
| leeching (thanks to pharao and big balls), shit happened in the scene |
| and even when you read both sides of the story (i'd like to refer to |
| genesis.nfo of blackthorne for one side) you have to come to the |
| conclusion that something wrong happened in razor. Since nobody reads |
| nfo files included with trainers anyways i'll stop this shit. Just |
| aint happy with group politics. We'll see what the future brings..... |
| |
| Back to real life, didnt bother counting the options coz there only TWO! |
| Well that is, i think its two but i know a lot of trainer coders who |
| would easilly have released it as +9 but that just sucks. |
| Okay so here we go : energy has been trained so just confront all the |
| bad boiz (Copyright DD'94 - hi there) and blow them away. Second |
| option is an item trainer, you have 8 item slots on the right side |
| of the screen so there you go ONE option! The item values range from |
| 0 to 10 for: 0 - unused 6 - levitator |
| 1 - keyhole 7 - bridge key |
| 2 - iron key 8 - remote wasp |
| 3 - switch 9 - bridge control |
| 4 - heal potion 10 - fire bomb |
| 5 - hover bomb |
| |
| Dont bother writing it down coz i included the same list at the end |
| of the options. Just change to value of a slot and your item is set. |
| If you wanna have hover bombs available all the time, just toggle it |
| and thats fixed too. Last part of this stupid cq boring nfo, the level |
| codes: STRT TJ1F PBKT |
| SJ5Z GSG3 TNLQ |
| DBQ7 BMHS FMWY <-- END SEQUENCE |
| FBWC Y4DJ |
| QP7R HCKD Its very likely i made |
| WJTV NRLF some mistakes in typing |
| RRYB JGBZ these levelcodes so if i |
| ZS9P MJXG did just take a hexlister |
| XJSN K3CH and view the end of BTHORN.EXE |
| CGDM L8VJ Thats all. |

CONTROLS
--------
Arrow UP : Climb Ledge (if there is a ledge)
: Talk to the prisoners
: Hide in shadows

Arrow DN : Crouch
: Pick-up Items

Arrow LEFT : Move / Face Left
Arrow RIGHT : Move / Face Right
[] : Scroll through Inventory
PageUp/PageDn: Scroll through Inventory
E : Use selected Item from Inventory
S : Draw or holster weapon

F or SPACE : W/ Gun - Fire Gun
: W/O Gun - Jump

D : W/ Gun - Shoot backward
: W/O Gun - Run

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